AoeStats
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Arena

510079128Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 5m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
986
+13
🇨🇳 Chinese · China
985
+38
🇨🇳 Goths · China
805
+20
🇮🇪 Khitans · Ireland
787
+20
🇭🇰 Shu · Hong Kong SAR China
939
-18
🇨🇳 Teutons · China
903
-17
🇨🇳 Khmer · China
892
-16
🇨🇳 Byzantines · China
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 359 — — —
30 150 — — —
16 81 — — —
14 70 — — —
12 62 — — —
11 54 — — —
1 7 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 175 0 0 1,025 776
500 275 50 0 825 702
300 250 0 0 550 566
350 100 50 0 500 506
200 50 0 0 250 190
0 0 0 0 0 150
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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