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Nomad

510072383Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 14m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Vietnamese · Slovakia
1017
+15
🇦🇺 Italians · Australia
925
+18
🇨🇳 Ethiopians · China
1000
-51
🇨🇳 Bohemians · China
960
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 256 14:11 — — ⛏ Fish Boom
16 233 — — —
15 215 — — — ⚔ Drush
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 2,300 50 100 4,650 4,766
1,000 750 100 100 1,950 1,555
1,000 725 50 100 1,875 1,448
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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