AoeStats
← 皮革城走位

Nomad

510088312Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 96m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
615
+17
🇪🇸 Armenians · Spain
583
+19
🇨🇳 Persians · China
650
-18
🇭🇰 Britons · Hong Kong SAR China
642
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 2,259 15:40 23:38 33:31 ⛏ Fish Boom FC
18 1,707 14:12 26:37 38:02 ⛏ Fish Boom
13 1,257 18:53 27:02 31:26 ⚔ Fish Boom FC into Scouts into Fast Imp
9 842 15:31 26:18 38:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,470 40,440 28,285 3,150 104,345 145,118
40,640 22,870 26,405 3,725 93,640 106,804
17,945 28,471 21,960 5,205 73,581 87,067
13,400 15,110 12,540 1,700 42,750 54,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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