AoeStats
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Oasis

509382097Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 65m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
647
+19
🇹🇷 Vietnamese · Türkiye
600
+20
🇨🇭 Teutons · Switzerland
715
-20
🇷🇸 Teutons · Serbia
696
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 1,403 12:49 20:11 32:08 ⛏ Fast Castle
17 1,144 11:26 26:47 48:40 ⛏ Fast Castle
16 1,039 9:36 22:30 34:43 ⛏ Fast Castle
16 1,051 15:44 19:57 49:08 ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,745 18,343 24,585 3,640 87,313 108,501
28,145 32,925 22,440 1,730 85,240 87,259
17,360 22,625 14,610 6,310 60,905 62,941
21,365 12,875 8,150 1,535 43,925 45,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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