AoeStats
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Arabia

510741862Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 61m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
951
+17
🇦🇷 Mongols · Argentina
917
+19
🇦🇷 Franks · Argentina
882
+20
🇨🇱 Saracens · Chile
999
-20
🇨🇱 Ethiopians · Chile
999
-20
🇨🇱 Japanese · Chile
920
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,862 9:02 22:29 41:15 ⚔ Archer Rush
37 2,257 13:18 24:42 — ⚔ Skirms into Archers
31 1,894 9:55 15:42 — ⛏ Fast Castle
25 1,542 9:28 23:43 57:32 ⚔ Scout Rush
19 1,140 13:01 21:28 40:00 ⚔ Skirmisher Rush
19 1,191 16:51 26:41 44:54 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,900 19,152 17,695 3,095 65,842 82,369
22,120 16,257 13,455 1,700 53,532 58,172
21,710 11,310 11,675 2,800 47,495 48,874
16,930 13,648 7,310 2,600 40,488 44,274
16,455 13,161 4,750 950 35,316 38,939
7,945 10,905 9,775 775 29,400 31,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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