AoeStats
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Black Forest

510734675Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 28m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
970
+14
🇨🇱 Ethiopians · Chile
970
+14
🇨🇱 Japanese · Chile
884
+18
🇩🇪 Khitans · Germany
940
-16
🇹🇼 Franks · Taiwan
940
-16
🇵🇱 Khmer · Poland
887
-36
Player eAPM Actions Feudal Castle Imperial Opening
26 740 10:50 18:15 — ⛏ Fast Castle
22 624 13:05 20:50 — ⛏ Fish Boom FC
20 582 11:06 24:06 — ⛏ Fish Boom
16 449 10:43 18:32 — ⛏ Fast Castle
13 374 20:50 — — ⚔ Fish Boom into Drush
12 360 14:35 — — ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,750 8,040 4,635 100 18,525 19,571
7,150 6,145 730 900 14,925 16,772
6,225 6,390 1,285 0 13,900 17,982
6,985 4,766 685 205 12,641 15,107
4,885 5,280 1,060 1,130 12,355 13,701
6,575 4,269 910 0 11,754 14,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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