AoeStats
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MegaRandom

504211601Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 5m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
961
+14
🇩🇪 Burgundians · Germany
932
+15
🇧🇷 Burmese · Brazil
889
+17
🇪🇸 Spanish · Spain
867
+18
🇨🇳 Saracens · China
1018
-20
🇨🇳 Poles · China
925
-17
🇨🇳 Mongols · China
866
-14
🇨🇳 Franks · China
846
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 249 — — —
31 178 — — —
27 152 — — —
20 112 — — —
20 113 — — —
2 13 — — —
2 9 — — —
2 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 203 0 0 1,003 968
750 150 0 0 900 960
750 150 0 0 900 976
600 275 0 0 875 910
650 50 0 0 700 981
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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