AoeStats
← Mirmidon98

Black Forest

510657133Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 65m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
824
+16
🇨🇱 Shu · Chile
730
+20
🇨🇴 Khmer · Colombia
818
-18
🇨🇴 Celts · Colombia
817
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 1,463 14:24 20:24 34:50 ⛏ Fast Castle
15 980 14:56 20:46 34:39 ⛏ Fast Castle
15 984 12:19 22:40 37:06 ⛏ Fast Castle
14 929 11:55 22:11 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,195 19,284 27,235 3,540 87,254 94,390
38,730 24,543 20,465 2,295 86,033 95,562
38,520 9,918 16,895 3,565 68,898 77,714
20,905 13,587 12,610 4,585 51,687 53,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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