AoeStats
← Tarco I4967

Black Forest

510524286Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 75m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
649
+16
🇺🇸 Franks · United States
636
+17
🇨🇱 Turks · Chile
680
-17
🇦🇷 Teutons · Argentina
631
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,466 13:11 32:53 46:46 ⚔ Scout Rush
28 2,110 14:38 24:37 45:22 ⚔ Archer Rush
17 1,285 16:15 20:29 40:28 ⛏ Fast Castle
15 1,138 18:18 33:38 51:29

Resources

Player Food Wood Gold Stone Spent Collected
47,755 47,750 18,395 3,325 117,225 129,141
37,650 27,030 22,965 3,245 90,890 106,356
31,060 14,720 23,010 5,125 73,915 81,486
27,235 22,712 11,905 2,315 64,167 71,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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