AoeStats
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Arabia

509731986Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 64m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
753
+17
🇫🇷 Mongols · France
701
+19
🇺🇾 Persians · Uruguay
774
-18
🇺🇾 Spanish · Uruguay
774
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,703 10:17 37:32 57:23 ⚔ Scout Rush
27 1,725 10:48 25:18 35:14
27 1,717 53:42 57:00 — ⛏ Fast Castle
18 1,152 9:37 23:27 42:36

Resources

Player Food Wood Gold Stone Spent Collected
16,790 15,925 7,140 2,830 42,685 46,094
19,330 7,575 5,570 1,400 33,875 44,861
11,185 10,634 8,570 1,415 31,804 40,135
7,600 7,048 250 405 15,303 16,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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