AoeStats
← agustinparra1

Arabia

509725632Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 37m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Vietnamese · Uruguay
757
+17
🇺🇾 Spanish · Uruguay
757
+17
🇩🇪 Persians · Germany
880
-66
🇬🇧 Huns · United Kingdom
663
-21
Player eAPM Actions Feudal Castle Imperial Opening
27 1,017 13:13 23:33 — ⛏ Fast Castle
20 761 12:02 20:19 — ⛏ Fast Castle
14 513 8:54 22:50 —
14 531 11:30 26:46 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,145 9,377 3,920 865 25,307 27,183
8,750 6,815 1,825 100 17,490 20,619
7,875 5,778 1,740 900 16,293 18,774
8,470 4,990 2,025 0 15,485 17,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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