AoeStats
← agustinparra1

Arabia

509709435Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 40m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Byzantines · Uruguay
726
+16
🇺🇾 Spanish · Uruguay
726
+16
🇪🇨 Huns · Ecuador
774
-45
🇪🇨 Khmer · Ecuador
692
-33
Player eAPM Actions Feudal Castle Imperial Opening
31 1,266 12:34 20:17 — ⚔ Archers FC
26 1,059 12:06 25:34 39:08 ⚔ Skirmisher Rush
19 771 9:54 23:06 —
13 541 12:35 26:50 —

Resources

Player Food Wood Gold Stone Spent Collected
8,810 7,545 1,695 855 18,905 23,778
7,250 7,496 2,540 890 18,176 25,617
4,610 5,037 880 475 11,002 11,364
4,610 3,030 365 0 8,005 8,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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