AoeStats
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Nomad

510022071Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 19m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1891
+4
🇨🇱 Tupi · Chile
1789
+7
🇺🇸 Franks · United States
1773
+7
🇲🇽 Aztecs · Mexico
1571
-6
🇺🇾 Malians · Uruguay
1551
-6
🇦🇷 Ethiopians · Argentina
1549
-6
Player eAPM Actions Feudal Castle Imperial Opening
49 941 11:34 — — ⛏ Fish Boom into Fire Galleys FC
42 820 11:20 — — ⛏ Fish Boom FC
41 801 12:55 16:54 — ⛏ Fish Boom FC
31 598 12:06 17:06 — ⛏ Fish Boom FC
29 562 13:20 18:16 — ⛏ Fish Boom FC
24 473 14:28 18:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,850 3,581 640 100 8,171 8,773
3,425 3,525 740 0 7,690 7,917
4,025 2,728 815 15 7,583 7,406
3,525 2,690 370 750 7,335 7,111
3,625 2,683 910 100 7,318 6,666
2,995 2,575 310 750 6,630 6,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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