AoeStats
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Oasis

509787672Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 49m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1874
+8
🇨🇱 Celts · Chile
1853
+9
🇨🇱 Malians · Chile
1753
+13
🇨🇱 Dravidians · Chile
1611
+18
🇦🇷 Spanish · Argentina
1808
-17
🇻🇳 Huns · Vietnam
1690
-12
🇲🇽 Bengalis · Mexico
1668
-11
🇲🇽 Cumans · Mexico
1573
-8
Player eAPM Actions Feudal Castle Imperial Opening
109 5,439 8:47 22:40 35:50 ⚔ Archer Rush
79 3,918 8:46 20:34 39:14 ⚔ Archer Rush
71 3,537 8:51 23:36 44:11 ⚔ Scout Rush
67 3,349 9:13 44:03 — ⚔ M@A into Archers
65 3,216 8:52 21:33 43:21 ⚔ Scout Rush
49 2,445 9:02 22:22 40:14 ⚔ Scout Rush
48 2,373 8:53 23:20 — ⚔ Scout Rush
35 1,728 9:25 25:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,525 17,565 21,645 1,080 72,815 76,165
26,705 22,073 19,035 1,765 69,578 78,592
29,060 10,740 20,620 850 61,270 62,756
19,900 20,036 12,625 4,905 57,466 62,323
20,610 16,760 6,970 3,300 47,640 50,924
16,290 9,465 9,450 1,800 37,005 39,979
7,810 10,793 2,490 1,280 22,373 23,337
6,975 8,619 1,920 1,280 18,794 18,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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