AoeStats
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Black Forest

509493859Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 43m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1901
+11
🇨🇱 Vietnamese · Chile
1884
+11
🇨🇱 Turks · Chile
1882
+11
🇨🇱 Burgundians · Chile
1873
+12
🇧🇷 Bohemians · Brazil
1895
-16
🇦🇷 Saracens · Argentina
1778
-11
🇪🇨 Bulgarians · Ecuador
1757
-10
🇦🇷 Malians · Argentina
1687
-8
Player eAPM Actions Feudal Castle Imperial Opening
73 3,211 11:35 15:17 33:54 ⛏ Fast Castle
70 3,043 10:18 14:10 29:44 ⛏ Fast Castle
64 2,808 10:56 14:29 28:09 ⛏ Fast Castle
56 2,443 11:13 15:22 24:49 ⛏ Fast Castle
49 2,164 9:55 20:19 33:54 ⚔ Towers FC
36 1,596 11:17 15:04 27:51 ⛏ Fast Castle
34 1,485 11:59 31:24 — ⛏ Fast Castle
31 1,366 11:33 15:18 23:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,550 15,500 16,215 3,605 59,870 71,375
19,575 18,944 9,385 5,250 53,154 63,167
26,185 12,873 9,790 3,955 52,803 54,475
18,075 15,375 12,860 1,610 47,920 54,292
22,180 18,050 4,565 950 45,745 69,084
12,285 11,772 8,525 2,365 34,947 38,286
9,800 9,150 10,435 1,355 30,740 34,158
5,525 6,285 2,340 2,055 16,205 17,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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