AoeStats
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Oasis

509491609Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 2m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1897
+4
🇨🇱 Gurjaras · Chile
1880
+4
🇨🇱 Japanese · Chile
1878
+4
🇨🇱 Saracens · Chile
1869
+4
🇨🇴 Maya · Colombia
1599
-5
🇨🇴 Berbers · Colombia
1548
-4
🇨🇴 Jurchens · Colombia
1531
-4
🇨🇴 Turks · Colombia
1460
-3
Player eAPM Actions Feudal Castle Imperial Opening
92 199 — — —
84 181 — — —
82 178 — — —
74 160 — — —
69 149 — — —
53 115 — — —
48 103 — — —
45 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 139
250 0 0 0 250 146
150 100 0 0 250 195
150 0 0 0 150 196
150 0 0 0 150 146
100 0 0 0 100 168
100 0 0 0 100 200
0 0 0 0 0 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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