AoeStats
← HR Pinkman

Arena

509488078Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 17m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1887
+10
🇨🇱 Berbers · Chile
1869
+11
🇨🇱 Sicilians · Chile
1867
+11
🇨🇱 Magyars · Chile
1858
+11
🇫🇷 Malians · France
1826
-13
🇦🇷 Hindustanis · Argentina
1783
-12
🇲🇽 Wu · Mexico
1718
-10
🇦🇷 Persians · Argentina
1662
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 1,139 10:27 13:59 — ⚔ FC into Scouts
62 1,060 10:29 14:28 — ⛏ Fast Castle
59 1,017 10:24 13:59 — ⛏ Fast Castle
46 794 10:21 14:28 — ⛏ Fast Castle
42 722 11:05 14:51 — ⛏ Fast Castle
37 627 9:49 13:19 — ⛏ Fast Castle
36 618 10:29 15:55 — ⛏ Fast Castle
36 619 8:08 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,375 2,810 710 0 6,895 7,074
3,600 2,560 200 300 6,660 6,587
3,535 2,328 650 0 6,513 6,517
3,775 2,190 300 0 6,265 6,718
2,950 2,550 700 0 6,200 6,423
3,700 1,360 250 650 5,960 6,580
3,175 1,681 250 125 5,231 5,769
3,275 1,475 100 250 5,100 6,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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