AoeStats
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Lombardia

509459344Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 24m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
71 1,719 8:18 20:11 — ⚔ Scout Rush
61 1,461 8:44 21:42 — ⚔ Archer Rush
61 1,470 8:28 19:32 — ⚔ Scout Rush
55 1,339 10:43 14:38 — ⛏ Fast Castle
50 1,200 11:21 14:57 — ⛏ Fast Castle
48 1,161 9:09 21:10 — ⚔ Scout Rush
44 1,068 12:04 15:33 — ⛏ Fast Castle
27 644 11:03 17:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,445 3,754 1,375 100 12,674 13,389
7,390 4,467 600 200 12,657 13,349
6,100 4,493 1,650 200 12,443 12,812
5,700 4,957 650 955 12,262 13,886
4,950 3,829 2,210 100 11,089 11,587
4,000 4,587 2,260 100 10,947 11,154
5,400 3,371 1,480 275 10,526 10,452
4,855 3,821 385 445 9,506 9,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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