AoeStats
← HR Pinkman

Arabia

508970637Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 21m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Jurchens · Chile
1886
+15
🇨🇱 Mongols · Chile
1859
+16
🇨🇱 Japanese · Chile
1853
+16
🇦🇺 Slavs · Australia
1754
+20
🇧🇷 Byzantines · Brazil
1908
-19
🇧🇷 Wu · Brazil
1906
-19
🇧🇷 Aztecs · Brazil
1826
-16
🇧🇷 Armenians · Brazil
1762
-13
Compared against 235,130 analysed team-game players on Arabia.
HR Whitecourt S
Feudal Age 8:02 vs 10:19
top 0%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 68 vs 31
top 4%
First military 8:53 vs 11:40
top 5%
▲ Fast Feudal Age at 8:02 — faster than 100% of analysed players on Arabia
▲ High eAPM (68) — top quarter of analysed players
▼ Loom after the Feudal click (7:54) — usually safest before it
▲ Early military at 8:53 (Scout Cavalry) — earlier than 95% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 21:06
HR Sobek S
Feudal Age 8:42 vs 10:19
top 4%
Castle Age 19:58 vs 22:29
top 22%
Imperial Age — vs 39:59
btm 0%
eAPM 77 vs 31
top 2%
First military 9:48 vs 11:40
top 14%
▲ Fast Feudal Age at 8:42 — faster than 96% of analysed players on Arabia
▲ Fast Castle Age at 19:58 — faster than 78% of analysed players on Arabia
▲ High eAPM (77) — top quarter of analysed players
▲ Early military at 9:48 (Archer) — earlier than 86% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 19:58
Kaydos S
Feudal Age 8:35 vs 10:19
top 2%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 82 vs 31
top 1%
First military 9:25 vs 11:40
top 8%
▲ Fast Feudal Age at 8:35 — faster than 98% of analysed players on Arabia
▲ High eAPM (82) — top quarter of analysed players
▲ Early military at 9:25 (Scout Cavalry) — earlier than 92% of analysed players on Arabia
▲ Town centers almost never idle — 4s across the first 21:06
HR Pinkman S
Feudal Age 8:35 vs 10:19
top 2%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 88 vs 31
top 1%
First military 9:57 vs 11:40
top 17%
▲ Fast Feudal Age at 8:35 — faster than 98% of analysed players on Arabia
▲ High eAPM (88) — top quarter of analysed players
▲ Early military at 9:57 (Archer) — earlier than 83% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 21:06
Oni.GoKu S
Feudal Age 8:20 vs 10:19
top 1%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 51 vs 31
top 16%
First military 9:28 vs 11:40
top 9%
▲ Fast Feudal Age at 8:20 — faster than 99% of analysed players on Arabia
▲ High eAPM (51) — top quarter of analysed players
▲ Early military at 9:28 (Archer) — earlier than 91% of analysed players on Arabia
▲ Town centers almost never idle — 11s across the first 21:06
Fs.Kawan S
Feudal Age 8:53 vs 10:19
top 7%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 55 vs 31
top 11%
First military 9:16 vs 11:40
top 7%
▲ Fast Feudal Age at 8:53 — faster than 93% of analysed players on Arabia
▲ High eAPM (55) — top quarter of analysed players
▲ Early military at 9:16 (Eagle Scout) — earlier than 93% of analysed players on Arabia
GAX | Elon Monks S
Feudal Age 8:51 vs 10:19
top 6%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 88 vs 31
top 1%
First military 9:35 vs 11:40
top 10%
▲ Fast Feudal Age at 8:51 — faster than 94% of analysed players on Arabia
▲ High eAPM (88) — top quarter of analysed players
▲ Early military at 9:35 (Scout Cavalry) — earlier than 90% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 21:06
Fs.FASTURTLE S
Feudal Age 8:33 vs 10:19
top 2%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 80 vs 31
top 2%
First military 9:38 vs 11:40
top 11%
▲ Fast Feudal Age at 8:33 — faster than 98% of analysed players on Arabia
▲ High eAPM (80) — top quarter of analysed players
▲ Early military at 9:38 (Archer) — earlier than 89% of analysed players on Arabia
▲ Town centers almost never idle — 4s across the first 21:06
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