AoeStats
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Lombardia

508794073Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 51m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1829
+22
🇨🇱 Tatars · Chile
1825
+22
🇨🇱 Turks · Chile
1824
+22
🇨🇱 Portuguese · Chile
1818
+23
🇨🇦 Franks · Canada
2072
-25
🇺🇸 Malay · United States
1960
-22
🇨🇦 Khitans · Canada
1948
-22
🇨🇦 Armenians · Canada
1914
-20
Player eAPM Actions Feudal Castle Imperial Opening
76 3,881 10:53 16:12 32:18 ⛏ Fast Castle
72 3,680 8:54 19:33 28:26 ⚔ Scout Rush
64 3,295 9:12 19:07 32:23 ⚔ Scout Rush
56 2,886 11:07 15:45 33:16 ⛏ Fast Castle
56 2,845 11:26 16:14 34:51 ⛏ Fast Castle
50 2,545 10:31 14:21 28:16 ⛏ Fast Castle
47 2,414 11:13 15:08 31:08 ⛏ Fast Castle
42 2,171 9:41 21:17 33:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,765 20,850 25,520 4,015 88,150 91,768
26,785 30,148 19,950 4,025 80,908 95,333
42,960 17,524 16,190 1,010 77,684 81,460
23,770 34,951 7,775 3,780 70,276 78,175
27,365 19,753 17,120 5,570 69,808 76,098
27,105 17,715 16,635 4,980 66,435 72,848
16,515 26,051 20,310 2,510 65,386 71,469
17,200 22,012 15,120 4,945 59,277 59,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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