AoeStats
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Arabia

508785676Analyzed
1v1 RM · 7d ago on Sep 24, 2026· 69m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
2169
+21
🇹🇼 Wu · Taiwan
2280
-21
Player eAPM Actions Feudal Castle Imperial Opening
87 6,046 8:43 18:15 37:58 ⚔ Archer Rush
84 5,822 8:44 17:58 36:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,915 49,398 26,770 4,115 126,198 127,329
59,995 34,445 22,355 3,670 120,465 126,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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