AoeStats
← HR Pinkman

Arabia

508758056Analyzed
1v1 RM · 7d ago on Sep 23, 2026· 50m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
2054
+22
🇨🇱 Jurchens · Chile
2181
-22
Player eAPM Actions Feudal Castle Imperial Opening
81 4,071 9:14 20:52 47:49 ⚔ Skirms into Archers
62 3,097 8:59 22:27 39:53 ⚔ M@A into Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,410 17,273 12,470 2,865 50,018 55,409
17,610 20,481 7,800 2,045 47,936 49,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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