AoeStats
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Arena

508145533Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 57m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Jurchens · Chile
1880
+11
🇨🇱 Dravidians · Chile
1818
+13
🇨🇱 Bengalis · Chile
1812
+13
🇨🇱 Shu · Chile
1775
+15
🇧🇷 Ethiopians · Brazil
1802
-15
🇦🇷 Gurjaras · Argentina
1774
-14
🇵🇪 Vikings · Peru
1731
-12
🇲🇽 Mapuche · Mexico
1709
-11
Player eAPM Actions Feudal Castle Imperial Opening
80 4,618 11:10 14:51 29:19 ⚔ FC into Scouts
65 3,768 12:22 16:06 34:03 ⛏ Fast Castle
61 3,510 9:44 15:33 51:49 ⛏ Fast Castle
51 2,974 10:46 14:27 33:55 ⛏ Fast Castle
50 2,872 10:30 14:03 32:56 ⛏ Fast Castle
47 2,742 9:20 13:22 31:21 ⛏ Fast Castle
43 2,502 10:35 14:11 33:46 ⛏ Fast Castle
40 2,298 8:20 23:47 43:17 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,920 37,546 27,235 4,515 112,216 118,754
44,855 37,275 17,100 3,700 102,930 104,285
35,620 30,914 21,365 3,900 91,799 98,780
29,590 23,205 23,005 2,905 78,705 98,850
21,680 32,580 19,235 3,620 77,115 80,081
34,615 19,480 18,505 2,290 74,890 77,404
32,860 24,035 11,740 2,665 71,300 77,907
10,135 12,908 4,455 2,305 29,803 30,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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