AoeStats
← HR Pinkman

Black Forest

508137667Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 10m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Saracens · Costa Rica
1758
+17
🇨🇷 Wei · Costa Rica
1758
+17
🇨🇷 Huns · Costa Rica
1614
+22
🇨🇷 Sicilians · Costa Rica
1613
+22
🇨🇱 Lithuanians · Chile
1826
-21
🇨🇱 Persians · Chile
1820
-22
🇨🇱 Mapuche · Chile
1780
-20
🇨🇱 Bulgarians · Chile
1644
-15
Player eAPM Actions Feudal Castle Imperial Opening
96 979 — — —
75 771 — — —
70 715 — — —
64 660 — — —
62 633 — — —
62 638 — — —
48 497 — — —
33 343 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 575 0 0 2,625 3,276
1,600 670 50 175 2,495 2,771
2,000 395 50 0 2,445 2,449
1,600 460 0 0 2,060 3,303
1,400 533 50 0 1,983 2,016
950 775 0 0 1,725 2,204
1,250 273 50 0 1,573 1,501
850 531 50 0 1,431 1,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.