Arena
508109309Analyzed4v4 RM
·
11d ago on Sep 20, 2026·
24m 50s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 534,222 analysed team-game players on Arena.
HR Fast_PIG
B
Feudal Age
11:25
vs 10:55
btm 31%
Castle Age
15:06
vs 16:03
top 30%
Imperial Age
—
vs 32:17
btm 0%
eAPM
29
vs 27
top 44%
First military
15:18
vs 18:52
top 17%
▲
Fast Castle Age at 15:06 — faster than 70% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Early military at 15:18 (Knight) — earlier than 83% of analysed players on Arena
▲
Town centers almost never idle — 2s across the first 15:06
HR Whitecourt
S
Feudal Age
10:45
vs 10:55
top 41%
Castle Age
14:02
vs 16:03
top 5%
Imperial Age
—
vs 32:17
btm 0%
eAPM
41
vs 27
top 17%
First military
23:52
vs 18:52
btm 22%
▲
Fast Castle Age at 14:02 — faster than 95% of analysed players on Arena
▲
High eAPM (41) — top quarter of analysed players
▼
Loom after the Feudal click (22:30) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:02
QNA_Basualt
A
Feudal Age
11:40
vs 10:55
btm 24%
Castle Age
16:05
vs 16:03
btm 49%
Imperial Age
20:20
vs 32:17
top 0%
eAPM
51
vs 27
top 7%
First military
16:58
vs 18:52
top 33%
▼
Slow Feudal Age at 11:40 — slower than 76% of analysed players on Arena
▲
Fast Imperial Age at 20:20 — faster than 100% of analysed players on Arena
▲
High eAPM (51) — top quarter of analysed players
▲
Town centers almost never idle — 0s across the first 16:04
HR Pinkman
A
Feudal Age
10:42
vs 10:55
top 39%
Castle Age
16:00
vs 16:03
top 49%
Imperial Age
—
vs 32:17
btm 0%
eAPM
45
vs 27
top 13%
First military
14:06
vs 18:52
top 10%
▲
High eAPM (45) — top quarter of analysed players
▼
Loom after the Feudal click (9:57) — usually safest before it
▲
Early military at 14:06 (Spearman) — earlier than 90% of analysed players on Arena
▲
Town centers almost never idle — 0s across the first 16:00
__67_7SmigoL._Arg
S
Feudal Age
9:48
vs 10:55
top 10%
Castle Age
13:45
vs 16:03
top 3%
Imperial Age
—
vs 32:17
btm 0%
eAPM
56
vs 27
top 4%
First military
14:35
vs 18:52
top 12%
▲
Fast Feudal Age at 9:48 — faster than 90% of analysed players on Arena
▲
Fast Castle Age at 13:45 — faster than 97% of analysed players on Arena
▲
High eAPM (56) — top quarter of analysed players
▼
Loom after the Feudal click (12:06) — usually safest before it
▲
Early military at 14:35 (Battering Ram) — earlier than 88% of analysed players on Arena
▲
Town centers almost never idle — 0s across the first 13:45
tsoul
A
Feudal Age
10:54
vs 10:55
top 49%
Castle Age
14:26
vs 16:03
top 12%
Imperial Age
—
vs 32:17
btm 0%
eAPM
38
vs 27
top 23%
▲
Fast Castle Age at 14:26 — faster than 88% of analysed players on Arena
▲
High eAPM (38) — top quarter of analysed players
▼
Loom after the Feudal click (24:36) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:26
noru
S
Feudal Age
8:52
vs 10:55
top 2%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
76
vs 27
top 1%
First military
9:41
vs 18:52
top 1%
▲
Fast Feudal Age at 8:52 — faster than 98% of analysed players on Arena
▲
High eAPM (76) — top quarter of analysed players
▼
Loom after the Feudal click (8:26) — usually safest before it
▲
Early military at 9:41 (Battering Ram) — earlier than 99% of analysed players on Arena
▼
Town centers idle 4:29 of the first 24:50 — keep villagers queued
RoR | Smokealot
A
Feudal Age
10:41
vs 10:55
top 39%
Castle Age
14:33
vs 16:03
top 15%
Imperial Age
—
vs 32:17
btm 0%
eAPM
38
vs 27
top 23%
First military
14:54
vs 18:52
top 14%
▲
Fast Castle Age at 14:33 — faster than 85% of analysed players on Arena
▲
High eAPM (38) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 14:54 (Knight) — earlier than 86% of analysed players on Arena
▲
Town centers almost never idle — 0s across the first 14:33