AoeStats
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Arena

508030336Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1912
+11
🇨🇱 Wu · Chile
1879
+12
🇨🇱 Burmese · Chile
1865
+13
🇵🇪 Armenians · Peru
1755
+18
🇳🇱 Bengalis · Netherlands
1831
-15
🇸🇪 Vikings · Sweden
1830
-15
🇳🇱 Ethiopians · Netherlands
1760
-12
🇳🇱 Saracens · Netherlands
1753
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,932 10:35 14:16 29:21 ⚔ FC into Scouts
59 2,633 10:38 14:45 27:00 ⛏ Fast Castle
56 2,509 10:48 14:26 35:56 ⛏ Fast Castle
55 2,444 8:06 15:45 39:33 ⛏ Fast Castle
43 1,935 10:41 14:50 39:55 ⛏ Fast Castle
41 1,842 9:47 13:37 29:15 ⛏ Fast Castle
33 1,497 10:58 14:33 — ⛏ Fast Castle
31 1,398 10:15 14:06 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,135 26,175 13,405 3,665 69,380 72,153
30,330 14,910 14,270 5,535 65,045 68,293
23,250 25,365 8,335 4,255 61,205 66,815
23,075 14,884 10,910 3,750 52,619 59,905
19,230 17,415 3,995 2,600 43,240 47,294
10,435 13,684 10,910 2,185 37,214 42,236
16,530 11,050 8,250 1,150 36,980 41,625
10,650 9,743 855 1,290 22,538 24,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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