AoeStats
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Arena

508011839Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 36m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1903
+9
🇨🇱 Chinese · Chile
1869
+10
🇨🇱 Teutons · Chile
1855
+10
🇨🇱 Poles · Chile
1765
+13
🇹🇷 Wei · Türkiye
1791
-13
🇹🇷 Persians · Türkiye
1747
-11
🇹🇷 Italians · Türkiye
1711
-10
🇹🇷 Britons · Türkiye
1639
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 2,246 10:40 14:42 29:42 ⚔ FC into Scouts
49 1,824 10:49 14:00 28:54 ⛏ Fast Castle
44 1,620 8:07 20:36 — ⚔ Towers FC
44 1,616 9:14 14:08 — ⛏ Fast Castle
43 1,591 8:35 20:27 — ⚔ Towers FC
41 1,523 8:20 16:34 27:39 ⛏ Fast Castle
38 1,399 10:32 14:43 — ⛏ Fast Castle
37 1,364 10:24 14:02 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,785 14,780 10,215 3,345 55,125 59,268
23,695 14,340 9,775 1,725 49,535 55,402
19,660 17,810 6,165 2,450 46,085 48,420
16,875 10,180 8,500 4,750 40,305 43,182
12,735 10,852 1,525 1,645 26,757 28,926
11,355 8,345 2,450 1,955 24,105 26,632
7,325 6,725 1,425 2,515 17,990 18,216
9,025 5,674 1,260 1,020 16,979 18,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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