AoeStats
← HR Pinkman

Runestones

507256954Analyzed
1v1 RM · 14d ago on Sep 17, 2026· 27m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
2302
+10
🇨🇱 Romans · Chile
2175
-10
Player eAPM Actions Feudal Castle Imperial Opening
120 3,248 8:49 21:00 — ⚔ Skirmisher Rush
72 1,957 8:42 21:00 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,385 5,281 2,925 100 15,691 16,085
6,685 6,351 2,045 180 15,261 15,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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