AoeStats
← HR Pinkman

Arabia

507241178Analyzed
1v1 RM · 14d ago on Sep 17, 2026· 43m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
2146
+9
🇳🇿 Vietnamese · New Zealand
1977
-9
Player eAPM Actions Feudal Castle Imperial Opening
72 3,146 8:39 19:12 33:20 ⚔ Scouts into Skirms
59 2,604 8:33 19:01 32:24

Resources

Player Food Wood Gold Stone Spent Collected
24,340 16,297 11,550 2,185 54,372 56,479
13,490 14,439 8,440 1,705 38,074 38,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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