AoeStats
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Lombardia

507152128Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 51m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1733
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🇲🇽 Maya · Mexico
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🇲🇽 Burgundians · Mexico
1587
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Player eAPM Actions Feudal Castle Imperial Opening
73 3,777 8:15 15:51 29:35 ⛏ Fast Castle
69 3,585 8:28 17:47 32:37 ⚔ Scout Rush
63 3,284 11:57 15:57 36:52 ⛏ Fast Castle
58 3,003 8:47 18:49 32:33 ⚔ Scout Rush
55 2,879 10:21 20:30 38:41 ⚔ Archer Rush
37 1,903 8:29 21:18 33:47 ⚔ Scout Rush
32 1,669 11:07 17:41 33:00 ⛏ Fast Castle
29 1,508 12:17 18:11 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,120 31,253 21,985 6,165 81,523 98,120
24,730 33,472 15,645 5,195 79,042 88,850
30,315 19,075 21,045 3,570 74,005 86,771
16,275 32,428 21,475 2,360 72,538 78,101
36,165 13,253 14,075 2,355 65,848 81,833
28,230 26,530 8,530 475 63,765 77,067
19,285 20,930 15,920 2,395 58,530 60,827
21,340 13,275 8,700 3,560 46,875 49,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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