AoeStats
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Nomad

507146521Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 32m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1849
+6
🇨🇱 Lithuanians · Chile
1821
+7
🇨🇱 Mongols · Chile
1788
+8
🇺🇸 Koreans · United States
1765
+10
🇲🇽 Vietnamese · Mexico
1744
-12
🇲🇽 Vikings · Mexico
1603
-8
🇲🇽 Magyars · Mexico
1538
-6
🇲🇽 Koreans · Mexico
1514
-5
Player eAPM Actions Feudal Castle Imperial Opening
60 1,962 13:25 17:12 — ⛏ Fish Boom FC
59 1,944 13:28 17:15 — ⛏ Fish Boom FC
56 1,828 12:57 16:41 31:59 ⛏ Fish Boom FC
43 1,421 13:39 17:20 — ⛏ Fish Boom FC
42 1,397 12:11 16:00 — ⛏ Fish Boom FC
33 1,096 11:55 20:11 — ⛏ Fish Boom into Galleys FC
32 1,038 13:00 17:27 — ⚔ Fish Boom into Scouts
31 1,016 12:39 18:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,095 12,805 3,280 1,425 29,605 32,139
5,900 10,804 3,185 975 20,864 23,815
5,750 10,305 2,295 855 19,205 20,431
7,500 7,157 3,100 890 18,647 18,548
6,850 7,840 2,820 1,055 18,565 18,578
6,305 7,463 1,880 1,005 16,653 17,021
5,150 7,010 1,380 1,135 14,675 15,075
5,725 4,635 1,415 205 11,980 13,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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