AoeStats
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African Clearing

506756471Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 66m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Georgians · Chile
1863
+8
🇨🇱 Huns · Chile
1833
+9
🇨🇱 Mongols · Chile
1816
+9
🇨🇱 Koreans · Chile
1645
+17
🇧🇷 Spanish · Brazil
1726
-13
🇨🇦 Huns · Canada
1650
-10
🇧🇷 Berbers · Brazil
1639
-10
🇧🇷 Chinese · Brazil
1637
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 4,543 11:29 19:10 37:12 ⚔ Scout Rush
57 3,787 10:28 23:14 37:51 ⚔ Scout Rush
54 3,610 13:50 18:21 35:20 ⛏ Fast Castle
46 3,056 11:28 23:32 47:08 ⚔ Scout Rush
46 3,030 11:25 15:49 33:41 ⛏ Fast Castle
45 2,958 13:04 17:12 37:35 ⛏ Fast Castle
42 2,772 13:14 17:54 38:55 ⛏ Fast Castle
30 2,014 13:39 18:40 40:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,610 35,113 30,680 5,785 120,188 126,117
61,390 20,426 28,300 2,000 112,116 115,562
48,205 42,100 19,770 1,150 111,225 117,534
46,655 33,808 20,400 6,475 107,338 109,246
44,595 34,317 24,555 3,635 107,102 126,583
41,750 27,960 25,210 5,150 100,070 102,312
40,750 33,688 11,810 5,960 92,208 93,860
30,145 33,290 6,070 4,810 74,315 78,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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