AoeStats
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Nomad

506750808Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 42m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1805
+11
🇨🇱 Bulgarians · Chile
1756
+13
🇨🇱 Armenians · Chile
1626
+19
🇦🇷 Sicilians · Argentina
1710
-15
🇦🇷 Bengalis · Argentina
1684
-14
🇦🇷 Koreans · Argentina
1681
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,361 14:33 18:24 — ⛏ Fish Boom FC
51 2,147 11:27 22:58 — ⛏ Fish Boom into Galleys into Fire Galleys FC
38 1,582 13:12 17:11 — ⛏ Fish Boom FC
38 1,594 12:49 16:21 39:08 ⛏ Fish Boom FC
35 1,473 13:06 16:50 35:47 ⛏ Fish Boom FC
31 1,321 13:14 17:11 35:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,745 12,893 8,770 2,950 42,358 43,093
9,150 17,490 5,610 2,155 34,405 36,229
11,495 11,779 1,245 2,975 27,494 28,185
8,515 7,724 5,620 2,830 24,689 25,093
8,305 9,706 1,870 3,110 22,991 24,958
6,250 8,400 2,155 2,590 19,395 19,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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