AoeStats
← HR Pinkman

Nomad

505379532Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 50m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Gurjaras · Chile
1809
+9
🇨🇱 Maya · Chile
1800
+9
🇨🇱 Aztecs · Chile
1708
+13
🇨🇱 Bohemians · Chile
1300
+28
1675
-16
🇧🇷 Byzantines · Brazil
1667
-16
🇻🇳 Cumans · Vietnam
1651
-16
🇲🇽 Turks · Mexico
1519
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 3,343 12:35 16:43 38:24 ⛏ Fish Boom FC
64 3,199 14:19 19:20 36:32 ⛏ Fish Boom FC into Fire Galleys
52 2,634 12:52 20:28 37:57 ⚔ Fish Boom into Scouts
41 2,038 13:09 18:27 37:20 ⛏ Fish Boom into Galleys FC
41 2,045 12:49 16:21 48:32 ⛏ Fish Boom FC
34 1,721 12:20 20:36 37:17 ⚔ Fish Boom into Scouts
33 1,643 13:11 18:02 50:17 ⚔ Fish Boom FC into Archers
28 1,421 12:51 16:56 41:18 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,775 17,650 15,455 7,675 64,555 78,083
26,835 18,195 15,820 3,665 64,515 68,902
20,275 22,700 12,410 4,985 60,370 62,627
27,535 13,814 12,175 2,350 55,874 65,875
15,605 12,287 9,945 2,000 39,837 42,272
10,470 14,088 8,430 4,920 37,908 40,502
17,205 12,001 6,670 1,800 37,676 41,401
7,635 13,286 2,505 630 24,056 27,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.