AoeStats
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African Clearing

505375922Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 35m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1891
+13
🇺🇸 Malay · United States
1859
+14
🇨🇳 Ethiopians · China
1741
+19
🇺🇸 Poles · United States
1735
+19
🇨🇱 Tatars · Chile
1910
-19
🇨🇱 Jurchens · Chile
1826
-17
🇨🇱 Japanese · Chile
1816
-16
🇨🇱 Bulgarians · Chile
1721
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,824 11:57 20:21 — ⚔ Scout Rush
42 1,505 13:13 18:48 — ⚔ Archer Rush
42 1,503 13:07 17:34 — ⛏ Fast Castle
42 1,488 14:30 18:02 — ⛏ Fast Castle
41 1,449 11:57 15:35 33:44 ⛏ Fast Castle
36 1,264 12:32 15:15 — ⛏ Fast Castle
27 956 33:48 — — ⛏ Fast Castle
24 837 11:16 35:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,550 9,071 4,075 2,945 26,641 30,145
10,605 7,316 2,675 875 21,471 21,355
10,605 6,479 2,270 300 19,654 20,339
9,580 7,333 1,690 515 19,118 19,393
8,930 5,422 2,825 300 17,477 16,516
4,130 4,792 2,420 300 11,642 12,199
4,800 2,878 250 200 8,128 9,064
4,550 2,168 250 400 7,368 7,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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