AoeStats
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Arena

505164480Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1852
+13
🇯🇵 Portuguese · Japan
1798
+15
🇧🇷 Saracens · Brazil
1763
+16
🇲🇽 Lithuanians · Mexico
1700
+19
🇨🇱 Vietnamese · Chile
1856
-18
🇨🇱 Chinese · Chile
1849
-19
🇵🇪 Dravidians · Peru
1720
-14
🇨🇱 Bohemians · Chile
1668
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 3,022 11:20 14:56 28:21 ⛏ Fast Castle
60 2,545 10:54 14:26 — ⛏ Fast Castle
57 2,406 7:56 20:38 31:33 ⚔ Towers FC
52 2,193 9:41 13:16 36:15 ⛏ Fast Castle
51 2,157 12:17 15:44 29:05 ⛏ Fast Castle
48 2,049 10:51 14:42 30:05 ⛏ Fast Castle
47 1,985 9:10 13:40 35:08 ⛏ Fast Castle
43 1,804 10:37 14:06 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,270 23,955 16,100 7,435 64,760 72,723
27,960 16,330 12,845 1,810 58,945 63,725
26,070 14,835 16,390 1,600 58,895 62,377
17,435 24,469 10,810 1,640 54,354 64,640
23,435 19,005 9,965 1,700 54,105 57,574
18,885 14,172 12,270 3,130 48,457 55,408
13,275 19,900 7,235 1,005 41,415 44,444
13,255 16,255 2,120 1,410 33,040 36,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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