AoeStats
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Arena

504153971Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 55m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
909
+11
🇲🇽 Franks · Mexico
876
+13
🇲🇽 Malay · Mexico
867
+13
🇲🇽 Khmer · Mexico
854
+14
🇨🇴 Khmer · Colombia
847
-14
🇦🇷 Hindustanis · Argentina
814
-13
🇨🇳 Khitans · China
785
-12
🇦🇷 Chinese · Argentina
780
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,496 11:00 17:32 34:00 ⛏ Fast Castle
27 1,479 13:48 20:46 43:09 ⚔ FC into Archers
24 1,308 12:41 20:42 32:57 ⛏ Fast Castle
24 1,352 12:22 17:36 25:56 ⛏ Fast Castle
23 1,270 11:50 17:01 34:48 ⛏ Fast Castle
20 1,088 10:28 17:20 29:33 ⛏ Fast Castle
13 743 10:36 16:25 28:59 ⛏ Fast Castle
11 633 10:25 17:17 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,335 11,385 19,500 4,100 75,320 82,893
18,645 26,885 18,830 1,795 66,155 84,384
27,750 14,275 16,410 3,145 61,580 71,311
22,845 15,475 13,650 1,510 53,480 61,370
24,945 11,035 11,705 3,550 51,235 70,963
18,150 12,545 11,845 2,250 44,790 58,040
10,800 15,425 12,920 2,050 41,195 51,482
12,825 6,140 5,575 2,180 26,720 31,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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