AoeStats
← ZayaTruco

Yucatan

510431312Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 134m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
693
+16
🇵🇪 Bohemians · Peru
677
+17
🇲🇽 Cumans · Mexico
662
+17
🇺🇸 Britons · United States
640
+18
🇦🇷 Persians · Argentina
694
-17
🇦🇷 Goths · Argentina
694
-17
🇦🇷 Lithuanians · Argentina
688
-17
🇫🇷 Berbers · France
680
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 4,690 12:32 21:10 31:39 ⛏ Fast Castle
33 4,444 12:17 18:18 35:46 ⛏ Fast Castle
32 4,267 12:18 20:41 39:30 ⛏ Fast Castle
19 2,562 14:54 27:04 36:04 ⛏ Fast Castle
17 2,289 13:14 17:39 33:32 ⛏ Fast Castle
13 1,724 11:04 19:05 32:39 ⛏ Fast Castle
12 1,554 11:04 17:07 33:02 ⛏ Fast Castle
10 1,301 13:07 27:20 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,845 19,660 35,725 4,850 167,080 231,488
84,195 8,690 62,000 5,025 159,910 167,385
19,950 52,350 48,065 10,620 130,985 172,864
59,060 40,675 23,930 2,425 126,090 128,735
46,615 21,940 23,930 6,730 99,215 101,640
20,090 42,380 25,650 5,170 93,290 149,206
38,545 16,700 26,855 4,635 86,735 86,610
19,750 24,913 13,975 5,435 64,073 84,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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