AoeStats
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Nomad

510818866Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 27m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1080
+13
🇹🇷 Koreans · Türkiye
1039
+15
🇫🇷 Celts · France
992
+16
🇧🇷 Maya · Brazil
1070
-17
🇦🇷 Hindustanis · Argentina
997
-14
🇩🇪 Huns · Germany
978
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 959 13:36 24:29 — ⚔ Fish Boom into Towers FC
30 829 13:25 18:19 — ⛏ Fish Boom FC
24 663 17:33 25:01 — ⚔ Fish Boom into Towers FC
22 608 16:19 — — ⛏ Fish Boom into Fire Galleys into Galleys FC
19 534 14:11 18:18 — ⛏ Fish Boom FC
12 333 15:15 19:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,315 4,086 1,185 765 12,351 12,594
5,075 4,298 475 1,770 11,618 12,677
5,040 4,227 2,090 100 11,457 12,189
4,350 4,655 740 100 9,845 11,007
3,200 3,670 530 1,130 8,530 9,436
3,175 2,141 250 755 6,321 7,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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