AoeStats
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Highland

506463354Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 46m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1110
+11
🇪🇸 Malians · Spain
932
+18
🇪🇸 Britons · Spain
924
+20
🇦🇷 Dravidians · Argentina
1025
-18
🇨🇱 Franks · Chile
977
-16
🇩🇪 Italians · Germany
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,229 11:51 15:34 34:11 ⛏ Fast Castle
47 2,198 11:44 15:56 32:39 ⛏ Fast Castle
21 984 9:45 20:24 — ⚔ FC into Skirms
19 899 10:42 16:20 33:27 ⛏ Fast Castle
17 797 12:10 21:59 39:02 ⛏ Fast Castle
14 655 11:10 20:25 37:52 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,000 20,133 11,760 3,495 59,388 64,860
18,895 8,720 9,145 1,600 38,360 46,278
17,795 11,970 6,330 2,130 38,225 45,779
10,685 11,270 4,400 1,190 27,545 32,505
11,485 8,848 1,055 2,285 23,673 25,024
7,960 8,930 5,990 750 23,630 26,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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