AoeStats
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Arabia

510463215Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 47m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1187
+16
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1150
+18
🇵🇪 Ethiopians · Peru
1199
-17
🇵🇪 Lithuanians · Peru
1182
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,121 8:42 19:52 34:15
39 1,848 10:26 22:39 39:43 ⚔ Archer Rush
33 1,571 10:43 20:56 36:07 ⚔ Archer Rush
26 1,242 9:16 21:03 45:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,740 14,088 13,175 3,450 53,453 56,311
11,425 13,492 12,950 750 38,617 44,825
13,875 13,940 7,175 950 35,940 38,144
17,765 8,756 8,385 975 35,881 40,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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