AoeStats
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Arabia

510458512Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 48m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
1181
+18
🇵🇪 Franks · Peru
1175
+18
🇹🇷 Shu · Türkiye
1231
-19
🇨🇦 Lithuanians · Canada
1204
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,554 8:41 21:36 36:23 ⚔ Scouts into Skirms
42 2,057 11:21 22:34 35:35 ⚔ Archer Rush
41 2,016 10:27 22:39 33:48 ⚔ Archer Rush
28 1,389 10:08 20:33 38:44

Resources

Player Food Wood Gold Stone Spent Collected
13,720 22,048 18,725 1,050 55,543 60,937
24,865 9,683 13,220 2,150 49,918 60,992
17,795 17,955 11,100 1,700 48,550 56,704
18,990 14,738 8,105 2,250 44,083 44,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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