AoeStats
← AAOE | Urborg

Nomad

509246993Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 68m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
1247
+14
🇧🇷 Persians · Brazil
1195
+16
🇨🇱 Burgundians · Chile
1184
+16
🇦🇺 Jurchens · Australia
1138
+18
🇺🇸 Khmer · United States
1219
-17
🇨🇱 Chinese · Chile
1193
-16
🇹🇷 Franks · Türkiye
1179
-16
🇺🇸 Koreans · United States
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,440 13:27 20:02 45:29 ⛏ Fast Castle
34 2,298 13:48 18:25 34:29 ⛏ Fish Boom FC
30 2,044 12:56 17:51 41:33 ⛏ Fish Boom FC into Galleys
28 1,927 11:13 16:29 35:09 ⛏ Fish Boom FC
22 1,526 17:11 22:19 39:00 ⛏ Fish Boom into Fire Galleys FC
22 1,520 13:23 18:52 32:27 ⛏ Fish Boom FC
21 1,461 13:05 20:02 42:21 ⛏ Fish Boom into Fire Galleys FC
15 1,001 15:44 19:46 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
55,370 24,828 31,370 6,635 118,203 122,898
45,805 32,900 25,590 6,255 110,550 116,664
31,790 27,229 23,580 2,770 85,369 86,795
24,170 26,092 17,930 3,650 71,842 78,297
27,405 22,298 16,915 3,720 70,338 75,927
24,150 24,303 10,070 3,750 62,273 67,290
24,210 15,245 7,355 4,515 51,325 52,167
3,400 5,866 1,075 1,725 12,066 11,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.