AoeStats
← Stu Popz

Nomad

506718278Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 46m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Malians · Austria
1006
+16
🇨🇴 Burmese · Colombia
981
+17
🇬🇧 Celts · United Kingdom
973
+17
🇳🇴 Spanish · Norway
962
+18
🇬🇧 Sicilians · United Kingdom
1018
-18
🇬🇧 Ethiopians · United Kingdom
1017
-18
🇬🇧 Malay · United Kingdom
981
-16
🇬🇧 Huns · United Kingdom
975
-29
Player eAPM Actions Feudal Castle Imperial Opening
27 1,243 13:38 21:27 45:44 ⚔ Fish Boom FC into Archers
23 1,073 16:04 21:46 43:23 ⛏ Fish Boom FC
21 1,002 16:42 22:01 — ⛏ Fish Boom FC
20 950 15:19 29:28 — ⚔ Fish Boom into Galleys into Archers
20 938 17:47 22:46 37:57 ⛏ Fish Boom FC
16 741 17:45 24:53 42:14 ⚔ Fish Boom into Fire Galleys FC into Scouts
15 703 14:39 25:19 — ⛏ Fish Boom into Fire Galleys FC
13 608 15:34 23:18 41:20 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,595 21,175 9,005 2,755 53,530 59,287
11,070 17,621 7,885 2,800 39,376 47,082
15,215 9,808 5,205 2,095 32,323 37,248
11,845 11,345 5,595 1,600 30,385 33,247
14,670 7,365 5,845 2,010 29,890 36,628
9,230 8,868 4,645 1,655 24,398 30,814
6,950 12,865 2,175 1,475 23,465 27,599
6,695 7,793 985 2,685 18,158 18,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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