AoeStats
← Stu Popz

Arena

506711339Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1092
+13
🇷🇺 Goths · Russia
1052
+14
🇺🇸 Bohemians · United States
1002
+16
🇨🇴 Huns · Colombia
1000
+54
🇬🇧 Turks · United Kingdom
1034
-16
🇬🇧 Teutons · United Kingdom
1033
-16
🇬🇧 Persians · United Kingdom
1004
-29
🇬🇧 Britons · United Kingdom
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,608 10:12 14:47 33:59 ⛏ Fast Castle
35 1,556 10:37 16:42 36:03 ⛏ Fast Castle
34 1,505 12:39 15:23 30:11 ⛏ Fast Castle
30 1,326 10:36 18:45 31:51 ⚔ FC into Archers
26 1,147 12:07 16:21 34:42 ⛏ Fast Castle
24 1,059 10:13 16:03 31:51 ⛏ Fast Castle
18 780 13:11 17:59 33:01 ⛏ Fast Castle
3 115 19:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
33,945 16,655 14,105 4,300 69,005 74,859
33,400 14,385 11,810 2,250 61,845 67,209
21,945 18,499 10,695 1,050 52,189 63,443
24,190 11,205 9,720 850 45,965 59,711
16,455 18,085 7,990 2,915 45,445 55,761
13,410 10,640 5,845 850 30,745 38,205
9,905 7,225 3,650 2,350 23,130 24,752
1,800 1,610 50 0 3,460 6,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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