AoeStats
← Stu Popz

Nomad

506696581Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 53m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1006
+16
🇬🇧 Ethiopians · United Kingdom
1005
+16
🇬🇧 Malay · United Kingdom
964
+18
🇬🇧 Huns · United Kingdom
935
+43
🇩🇰 Franks · Denmark
1026
-18
🇩🇰 Britons · Denmark
1024
-18
🇩🇰 Persians · Denmark
1014
-18
🇩🇰 Inca · Denmark
971
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,664 13:23 16:44 33:22 ⛏ Fish Boom FC
29 1,564 14:50 23:19 38:42 ⚔ Fish Boom into Archers
29 1,581 18:09 23:54 43:40 ⚔ Fish Boom FC into Archers
28 1,480 15:12 23:32 — ⛏ Fish Boom FC
26 1,373 14:09 21:37 33:47 ⛏ Fish Boom FC
21 1,113 16:13 20:37 47:31 ⛏ Fish Boom FC
15 786 14:23 23:25 38:13 ⛏ Fish Boom FC
14 763 14:12 23:26 32:44 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,730 17,972 14,525 3,000 54,227 63,895
16,935 17,253 7,370 3,115 44,673 51,099
9,800 15,560 13,525 1,700 40,585 46,270
18,480 10,607 7,710 2,875 39,672 45,644
18,935 10,675 5,475 3,040 38,125 41,621
15,890 9,163 7,015 2,640 34,708 45,414
13,050 14,269 3,455 2,915 33,689 35,606
7,470 8,350 4,045 2,315 22,180 26,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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