AoeStats
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African Clearing

505731982Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 77m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Franks · Algeria
1098
+12
🇨🇱 Mongols · Chile
992
+17
🇨🇴 Goths · Colombia
934
+20
🇬🇧 Sicilians · United Kingdom
1023
-17
🇬🇧 Franks · United Kingdom
1022
-17
🇬🇧 Tupi · United Kingdom
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,799 12:37 19:48 43:59 ⛏ Fast Castle
28 2,158 18:51 26:34 59:01 ⚔ Tower Rush
26 2,028 13:37 20:35 40:38 ⚔ Scout Rush
25 1,898 13:24 26:00 60:41 ⚔ M@A into Towers
22 1,721 13:46 24:18 38:04 ⛏ Fast Castle
14 1,055 14:03 26:38 50:15 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
42,370 26,705 31,275 2,290 102,640 124,575
40,655 25,283 14,340 2,835 83,113 85,962
18,590 24,000 15,750 5,425 63,765 70,044
27,340 23,191 9,655 2,380 62,566 65,631
22,675 19,510 10,125 2,795 55,105 66,794
22,395 13,401 7,285 4,135 47,216 59,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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