AoeStats
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Arena

509886634Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 35m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
945
+19
🇵🇪 Malians · Peru
936
+19
🇩🇪 Aztecs · Germany
1000
-58
🇩🇪 Khmer · Germany
1000
-58
Player eAPM Actions Feudal Castle Imperial Opening
25 878 11:13 15:49 31:52 ⛏ Fast Castle
22 775 11:19 16:57 — ⛏ Fast Castle
10 339 13:28 26:05 — ⚔ Scout Rush
7 247 12:06 31:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,245 9,440 5,120 1,100 30,905 35,576
12,270 9,055 3,955 850 26,130 28,757
5,210 4,165 2,815 375 12,565 13,968
5,545 5,495 1,015 125 12,180 13,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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