AoeStats
← Gradubide_II

Oasis

509921761Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 39m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
639
+6
🇫🇷 Romans · France
589
+8
🇨🇱 Malay · Chile
469
+12
🇵🇪 Persians · Peru
405
+14
🇮🇩 Britons · Indonesia
425
-11
🇨🇳 Khmer · China
415
-11
🇨🇳 Chinese · China
353
-9
🇨🇳 Shu · China
351
-9
Player eAPM Actions Feudal Castle Imperial Opening
18 715 11:37 27:22 —
15 596 12:40 18:15 — ⛏ Fast Castle
11 423 12:52 27:12 38:47
11 446 9:52 28:53 36:58 ⚔ Archer Rush
9 375 10:11 17:22 31:50 ⛏ Fast Castle
9 376 12:00 33:55 —
9 343 13:17 29:00 —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,525 9,865 5,525 1,600 31,515 36,548
10,705 10,105 4,885 165 25,860 29,376
11,795 9,085 3,310 1,360 25,550 26,992
12,010 8,910 640 245 21,805 26,190
9,150 7,533 1,800 3,140 21,623 24,586
9,845 6,405 3,280 775 20,305 24,291
8,740 5,990 3,610 1,500 19,840 24,443
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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