AoeStats
← Gradubide_II

Arabia

509684292Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 28m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
732
+10
🇫🇷 Franks · France
663
+12
🇧🇷 Aztecs · Brazil
425
+22
🇫🇷 Romans · France
605
-16
🇨🇱 Inca · Chile
556
-14
🇬🇧 Franks · United Kingdom
550
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 437 14:35 22:02 — ⛏ Fast Castle
15 434 11:04 — — ⚔ Champi Rush
14 400 11:50 21:43 — ⚔ Archer Rush
10 279 11:08 26:24 — ⛏ Fast Castle
8 227 13:03 — —
3 94 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,780 6,207 1,800 110 14,897 15,077
6,625 4,785 980 100 12,490 12,697
5,685 4,131 1,045 1,400 12,261 13,091
6,075 4,920 925 0 11,920 13,915
2,740 1,417 460 5 4,622 5,495
350 175 0 0 525 902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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